Mobile apps
Native-feeling apps for iOS and Android. Smooth interactions, sensible offline behaviour, and store releases handled properly.
APP STUDIO · MOBILE & WEB
Appnomalous designs and builds mobile and web apps with a point of view: our own products, and apps for people with an idea worth building. A clear purpose, careful details, and the kind of experience people come back to.
01 / WHAT WE MAKE
For startups, small businesses, and anyone with an app idea, plus the products we launch ourselves. Mobile, web, games, and AI-powered apps.
Native-feeling apps for iOS and Android. Smooth interactions, sensible offline behaviour, and store releases handled properly.
Fast, responsive web applications and product sites that work on every screen and load before anyone loses interest.
Turn an idea into something people can actually tap through. A focused first version to test, pitch, or learn from.
02 / WHAT WE'VE BUILT
We don't just build for clients. These are products we designed, built, and run ourselves.
A free online word game for playing with friends at the same table, or against the computer when no one's around.
Record or drop in audio and video, and get a searchable transcript, right in the browser.
03 / WHAT MAKES IT ANOMALOUS
Plenty of apps work. Fewer feel good to use. These are the things we refuse to skip.
Every screen earns its place. If a feature doesn't help, it doesn't ship.
Motion, timing, and feedback tuned until the app feels right in the hand.
Quick launches, light pages, and no spinners that didn't need to exist.
Clean code and sensible structure, so version two isn't a rewrite.
Need custom software, dashboards, or workflow automation instead? That's what our sister studio Tryingout does.
Visit Tryingout04 / HOW WE WORK
Short loops, real builds, and honest conversations about what matters most for the first release.
What should it do, who is it for, and what makes it different? We agree on the smallest version worth building.
Clickable screens early, real code soon after. You see progress often, not just at the end.
Release to the stores or the web, learn how it's used, and improve what matters next.
05 / LET'S BUILD SOMETHING ODD
Tell us what you want to build, who it's for, and where you are with it. Rough ideas are welcome.